In order to highlight the paradox of using war to achieve peace children’s toys, which stand for safety, innocence and fun, are combined with adult weapons, which symbolize aggression, deviance and cruelty. A sense of unease is incurred by the differences between the form and the content, as well as the incongruence between the glossy aesthetic and the unpleasant inside of the works.
Toys, children’s tool of play are a familiar social system of signification. In Games that People Play, they become a metaphor for weapons of mass destruction and denote international relations i.e. ‘games’. Such games are an extension of toxic interpersonal relationships.